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Elengard: Ascension

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Developer
Stèphano M. M. G.
Publisher
Stèphano M. M. G.
Release date
19 Jan, 2026
Genres
Action, Adventure, RPG, Strategy, Early Access
Russian language
Yes, interface and subtitles
Steam App ID
2017480

Game languages

Voice-over
  • English
Interface and subtitles
  • Russian
  • English
  • Китайский (трад.)
  • Portuguese (Brazil)

Languages are listed according to Steam data. Check them before buying: no refund is possible once the game has been sent.

About the game

This is a Real-Time-with-Pause RPG, in the style of Dragon Age Origins and Neverwinter Nights, but more focused on combat and with some elements of action RPGs. It is neither a “Hack and Slash” nor a Soulslike.

Combat has two modes:

  • Automatic: you order the attack and the character attacks on its own, just like in the classic CRPGs mentioned above.
  • Manual: you need to click for each attack and press a button to defend, which is similar to an action RPG, albeit with significant differences.

Basic features:

  • Combat: Real-Time-with-Pause
  • Dialogues: multiple choice dialogues
  • Quests: main quests and side quests
  • Character customization: appearance customization (including gender) and equipment. Possibility to equip various items, which appear visually (only clothing/armor and weapons, jewelry does not appear, for now)
  • Trade: buying and selling items
  • Item crafting
  • Item enchanting

Main features:

  • Ability/Skill Tree: massive ability tree, with no level restrictions and no class restrictions, allowing for the creation of various builds and combos, and unique play styles.
  • Ability configuration: configure several features of abilities (especially spells), such as power, range, radius, and more.
  • Ability actions: some abilities have actions that can be performed while using the ability, for example, when creating an Electric Orb, it is possible to use the Shock action or the Cast action.
  • Choose how you fight: strategically choose which combat actions, modes and stances to use depending on the situation. Would you prefer to defend yourself by blocking, spending little stamina but running the risk of being staggered by the impact of the blow? Or would you rather spend more stamina dodging? Are you going to use area attacks against a group of enemies, at the cost of reducing the chance of a hit, or are you going to kill them one by one? Will you use swing attacks, causing more impact, or would you rather use straight (thrust) attacks, taking a greater risk of missing, but causing greater potential damage? Will you wield the weapon with one hand or two? Will you attack faster or stronger? Will you be more aggressive or more defensive? In short, there are many possible strategic choices.
  • Ascend in power: become stronger and stronger, to the point of becoming an epic character, comparable to a demi-god. There is no character level limit, although the XP is finite in the Early Access version.
  • Explore: explore a beautiful semi-open world, highlighting the contrast of light and darkness, with an appearance inspired by The Lord of the Rings and Dragon Age: Origins.
  • Archetypes System: archetypes are like classes in other RPGs, but you don't choose an archetype in order to choose abilities. Instead, you are free to choose any ability, but some abilities are associated with archetypes. Acquiring archetype abilities can increase the archetype level, which can provide some bonuses.
  • Archetypes inspired in D&D classes: the archetypes are inspired by the classical D&D classes, but built in a different way. To date, the game features the following archetypes: Warrior, Rogue, Mage, Priest, and Druid.
  • Visual elements responsive to mechanics: animations are strongly interconnected with combat mechanics (i.e., if you dodge an attack, the animation shows a dodge, if you block, the animation shows a block). Visual effects will also be coherent to the spell behavior (e.g., effect increases with spell power).
  • Single player x Multiplayer: the development is aiming on singleplayer, with a strong intention to extend it to multiplayer in the future.

Initial historical context:

You start out living a peaceful life in a simple village, in a beautiful place in harmony with nature. But something feels wrong. You are only a shadow of yourself in this place. You feel that there is something out there in the world that will make you find your true self and fulfill your purpose. Soon, you discover that you are the bearer of a curse, capable of killing you and the people around you. They say it's a punishment from the gods for sinners. But you are not a sinner. Is it really a curse? As you set out on a quest to find a cure, you discover a darkness that grows in the land and corrupts everything it touches. You feel drawn to it, almost as if it were your responsibility to fix it. But why? And how can you fix the world without fixing yourself? Dark forces arise and pursue you. All this leads you on an epic adventure full of challenges and mysteries, fighting for survival and in search of power and answers about yourself and the world.

System requirements

Windows
MinimumRecommended
OSWindows 10Windows 10
ProcessorAMD Ryzen 5 3400G with Radeon Vega Graphics or equivalentAMD Ryzen 7 3700X or equivalent
Memory8 GB RAM24 GB RAM
GraphicsAMD Radeon(TM) RX Vega 11 Graphics or equivalentGeForce RTX 3060ti or equivalent
Storage40 GB available space40 GB available space
Additional NotesSSD recommended

Common questions

Does Elengard: Ascension have Russian language support?

Voice-over: English. Interface and subtitles: Russian, English, Китайский (трад.), Portuguese (Brazil).

What is a Steam gift and how is it different from a key?

A gift is a present our bot sends straight to your Steam account via your profile link: no code to enter, the game appears in your library once you accept the gift. A key is an activation code you enter yourself in the Steam client.

Which gift region should I choose?

The one your Steam account is registered in: Steam will not accept a gift from another region. The region is shown in your Steam account settings under "Store country". "CIS countries" means Belarus, Armenia, Georgia and other CIS countries.

How will I receive the gift?

After payment you enter a link to your Steam profile and the bot sends the gift straight to the account — you only need to accept it in Steam. It usually takes 2–5 minutes, around the clock.

What if the account already has this game?

Steam will not let you accept a gift of a game already in your library — check the library before buying. If it happens, write in the order chat: we will refund you.

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