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EMPULSE

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How to receive the gift

  1. Pay for the order and enter a link to your Steam profile on the delivery page (steamcommunity.com/id/… or steamcommunity.com/profiles/…).
  2. The bot will send the gift to this account.
  3. Accept the gift in Steam (a notification arrives in the client and by e-mail) — the game will appear in your library.

The gift region must match your Steam account region — otherwise the gift cannot be accepted.

Developer
1047 Games
Publisher
1047 Games
Release date
24 Jun, 2026
Genres
Action, Early Access
Russian language
Yes, interface and subtitles
Steam App ID
4323990

Game languages

Voice-over
  • English
Interface and subtitles
  • Russian
  • English
  • Spanish
  • French
  • German
  • Portuguese
  • Italian
  • Polish
  • Turkish
  • Japanese
  • Korean
  • Китайский (упр.)
  • Испанский (Латинская Америка)
  • Китайский (трад.)
  • Portuguese (Brazil)
  • Украинский

Languages are listed according to Steam data. Check them before buying: no refund is possible once the game has been sent.

About the game

EMPULSE is a fast-paced 6v6 movement shooter where movement is the weapon. Outmove and outgun your opponents across the post-utopian streets of Freehold, chain wall-runs into grapple swings into mid-air kills, and fight for Crews to control mechs for the ultimate power spike.

MOVEMENT IS FREEDOM

Movement is the foundation on EMPULSE. Every district in Freehold is built for chaining movement together and finding your flowstate. Here’s a look at the toolkit:

  • Wall-running: Run forwards and backwards, chain almost any mechanic into a wall-run, and ride virtually every vertical surface on the map.
  • Grapple hook: Build momentum, swing around cover, whip into a wall-run faster than you could on foot, or hook an enemy to reel them in for a one-hit melee.
  • Holojumps and jetpacks: launch off boost pads to keep the movement chain alive.
  • P.A.I.N.T. Bombs: Reshape any surface with Jump, Speed, Explosive, Heal, and Sticky P.A.I.N.T. Bombs to gain the advantage in fights.

Grapple into a wall-run, swing into a Holojump, slide into Speed P.A.I.N.T. In EMPULSE, every move flows into the next

CLAIM THE MECH. CONTROL THE FIGHT.

Mechs are the most contested objective in a match. They act as a power spike that spawns mid-round and forces your team to fight for control. Two of them spawn at the center of the map at a time, and whoever claims one is piloting a machine built to take over a round. A claimed mech comes loaded with a full kit:

  • Chaingun that ramps up the longer you hold the trigger
  • Rockets that delete anyone caught in sight
  • Melee that hits enemies for heavy damage and knocks them back
  • Deployable bubble shield to lock down a position or act as cover
  • Charge jump that launches the mech high into the sky, then slams down with a shockwave, crushing anyone caught underneath on impact
  • Dash to reposition with surprising speed, especially for something so massive

BUILT WITH COMMUNITY - EARLY ACCESS, JUNE 24th

We are shipping in Early Access because the best version of this game is the one we build with you. From day one we will be in the game alongside the community, reading feedback, and shipping updates on a steady cadence based on player insight. Building out in the open lets us move fast and prioritize what players are actually asking for, instead of locking plans to a roadmap set in stone months prior. The more you play, report, and pitch, the better EMPULSE becomes. Here is what that means:

  • A roadmap driven by you, not locked in months ago. Expect new modes, maps, weapons, mechs, and meta playstyles, with plenty more waiting for everyone to discover through playing.
  • Balance and systems tuned with you, not at you. We adjust weapons, mechs, and modes based on how the community actually plays, and we tell you why.
  • Decisions made in the open. We share what we are working on, what we are holding back, and what we are still figuring out, so you can shape it before it ships.
  • No store, no battle pass, no microtransactions at Early Access launch. Period. Cosmetics are earned in-game through Gigs, progression, and events, with non-paid exceptions like Twitch Drops and wishlist incentives.

We’ve taken the game this far. The rest we build together.

System requirements

Windows
MinimumRecommended
OSWindows® 10 64 BitWindows® 10 64 Bit or Windows® 11 64 Bit
ProcessorIntel® Core™ i3-6100 / Core™ i5-2500K or AMD Ryzen™ 3 1200Intel® Core™ i5-6600K / Core™ i7-4770 or AMD Ryzen™ 5 1400
Memory8 GB RAM12 GB RAM
GraphicsNVIDIA® GeForce® GTX 960 or AMD Radeon™ RX 470NVIDIA® GeForce® GTX 1060 or AMD Radeon™ RX 580
DirectXVersion 11Version 11
NetworkBroadband Internet connectionBroadband Internet connection

Requires a 64-bit processor and operating system

Common questions

Does EMPULSE have Russian language support?

Voice-over: English. Interface and subtitles: Russian, English, Spanish, French, German, Portuguese, Italian, Polish, Turkish, Japanese, Korean, Китайский (упр.), Испанский (Латинская Америка), Китайский (трад.), Portuguese (Brazil), Украинский.

What is a Steam gift and how is it different from a key?

A gift is a present our bot sends straight to your Steam account via your profile link: no code to enter, the game appears in your library once you accept the gift. A key is an activation code you enter yourself in the Steam client.

Which gift region should I choose?

The one your Steam account is registered in: Steam will not accept a gift from another region. The region is shown in your Steam account settings under "Store country". "CIS countries" means Belarus, Armenia, Georgia and other CIS countries.

How will I receive the gift?

After payment you enter a link to your Steam profile and the bot sends the gift straight to the account — you only need to accept it in Steam. It usually takes 2–5 minutes, around the clock.

What if the account already has this game?

Steam will not let you accept a gift of a game already in your library — check the library before buying. If it happens, write in the order chat: we will refund you.

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